![]() ![]() You can chat to Charlie about gameplay, Steve about tech, and Cory about art on Twitter any time! See more concept art here. Caves are also likely to be a regular feature of artist-created pre-fabricated areas, some of which might feature a create like the Cave Thing…Įach week in December and January, we will release a new piece of concept art, and discuss that piece’s implication for Subnautica gameplay. Steve has been working hard on procedural terrain generation techniques that result in cave formations. Below are several links to the various pages, titled as they are on the Subnautica website and containing the attached text. Most importantly, this little encounter is taking place in a cave. Subnautica Concept Art Sign in to edit Subnautica is currently in early development, but a lot of Concept Art has been released by the team at Unknown Worlds to spark interest. ![]() Small vehicles will be pilotable (or this one an un-manned drone, supporting the swimming player?), deploying from ‘mothership’ style larger vessels (See Exterior Sketch for more about this!). On right right, a small vehicle of some kind if shining lights on to the evidently bemused creature. The above image is Cave Thing, and is a piece of Subnautica concept art that tries to give form to several gameplay ideas.Ĭave Thing is painted with a diver’s mask at the edges, hinting at Subnautica’s first person nature. In these environments, you will encounter all sorts of creatures, big and small. As in, the Ghosts Leviathans are avoidable, but once you reach a certain distance into the Void, the silence begins (maybe even with a creepy PDA voiceover telling you about the drop in ambient noise coming from a "large biomass" or something) and if you don't turn back in time a death cinematic begins playing, in which this creature emerges out of the blue with a screech and the stuff I mentioned above happens and RIP.Subnautica will take you to diverse environments: From lava, to ice, to coral, and more. Note: Since I've had someone confuse this before, to make it clear, those little blue bits in the front view pic are NOT its eyes, they're part of the shards along its back, poking out down into the mouth and acting like fangs.Įdit: One way I think this could work along with the Ghost Leviathans is that while they are a danger in the Void as creatures you can escape from, the Silence would act as an outer limit to the Void. Anytime the player goes too far out, one of these could spawn and once close enough, trigger a death animation, with different ones for when you're in vehicles, with the spike piercing through the metal/glass etc. and thought of the game going almost completely silent in the dark underwater, and built on that idea. Touch device users, explore by touch or with swipe gestures. ![]() First, all music and ambiance would go near fully silent, leaving sounds like swimming, seamoth sounds etc, followed by a chilling deep out-of-this-world screech, this creature appearing through the dark and a giant spike swinging towards you before death (without directly showing the impalement for rating purposes). When autocomplete results are available use up and down arrows to review and enter to select. Since there needs to be something in the Void stopping the player from going out (and I feel like it shouldn't be done via the ghost leviathan), I thought "What could be the most terrifying way of doing that?" and thought of the game going almost completely silent in the dark underwater, and built on that idea. ![]() Here's my second Subnautica creature concept, an idea I've had since I did the first one, which you can find here. Descend into the depths of an alien underwater world in the future filled with wonder and peril. ![]()
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